To hire a penguin NPC, talk to him with 1 Dubloon in your inventory. They always have the "Soldier" profession, and they all dual-wield various pistols. Penguins After completing the quest "Dreadwing the Penguin", you can hire Penguins on the vanilla Outpost.
Quests or randomly generated dungeons can yield such NPCs who will be willing to join you once found. Certain NPCs with a preset profession can also be found in the world. Non-specialized NPCs can choose almost any profession, but some unique tenants have strong preferences (for example, scientist-looking tenants will always want to be hired as Chemists). This crew member will have a random profession. They will eventually ask to be employed on your ship. Befriend NPCs Complete the quests of non-merchant NPCs on planets, be they your tenants or NPCs in randomly generated settlements. Kevin will give you several contracts (such as the Alpaca Contract) as rewards for completing his quests. to buy Medic Contract, you need to have researched Skilled Mercs (Craftsmanship tree)). You need the necessary research for each contract (e.g. Ways to obtain the crew Contracts Buy "crew contracts" at the Hiring Office located in the Science Outpost. However, they can be stacked infinitely, limited only by your crew capacity. The Tailor and Geologist can't leave the ship, but everyone else is armed and ready to help you.Ĭrew members that grant ship upgrades like reduced FTL fuel usage or increased ship speed have diminishing returns, to a minimum of 1/3 effectiveness. They will respawn on the ship upon death. You can order up to 2 crew members to accompany you, and they will beam down to planets with you to provide combat support. For example, the Beast Hunter will grant 280 seconds of minor fire resistance and immunity to Proto-Poison upon leaving the ship. Bonuses can range from permanent ship-side effects like reduced FTL fuel usage up to 99%, to temporary planet-side effects like elemental resistance. You can hire up to 12 of them depending on your maximum crew capacity.Įach crew member has a profession (such as "Engineer", "Arctic Explorer", "Soldier") that determines their equipment as well as the bonuses they grant. See the Ship Upgrades page for a detailed breakdown of what the upgrades look like, how much they cost, and what they unlock.Ah, what would a ship be without crew? Lonely and inefficient, that's what.Ĭrew are NPCs who permanently work on your ship.
#NIGHTAR SHIP STARBOUND UPGRADE#
Developing a customized ship layout that works for the player is part of the game the back walls, the door, the lights and such can all be safely destroyed and replaced if the player chooses to do so.Īfter repairing the ship FTL drive players will open a variety of missions that will allow them to upgrade the size of their ship. Ships can be used as a home base, containing storage and crafting apparatuses that follows the player from planet to planet.
After a destination has been reached, the ship will remain in orbit until directed to a different location via the Navigation Console or directly via the Coordinates system. Player-specific planetary homes may also be set via the Navigation Console, then returned to from anywhere using the teleporter.Īfter repairing the ship, Fuel is required to activate the FTL jump drives in order to fly outside the local solar system. Interacting with the captain's chair will bring up the Navigation Console, which allows the player to set a ship's destination. These ships are different for each starting Race there are a total of seven ships, one for each race. In Starbound, traveling from planet to planet is done via interstellar ships.